COM is a collection of computerized mental tasks that require one to use their brain in very specific ways to accomplish the goal of a task. Even though the tasks are presented in a game format to make them more enjoyable, each one is designed to address focused areas of brain functioning. There are seven different types of mental tasks in the system. We refer to the different types as Tracks, so there are seven Tracks and each Track will eventually contain about twenty Tasks. Each Task has three levels of difficulty. If a person gets a high enough score on a level of a game then they will get a pass credited to that level. All scores and grades are immediately sent to the main server, located at our facility here in Indianapolis, and stored in our database. When the person gets three consecutive passes on a level (that’s three in a row) then they will graduate from that level and they will not have to do that level any more. However, if, before the person gets three in a row, they get a nopass score then the total consecutive passes drops back to zero and the count starts over. Once a person graduates all three levels of a Task then they are automatically moved up to the next Task in line for that Track.
The seven Tracks focus on the following areas of cognitive functioning:
Attention Skills
Executive Skills
Memory Skills
Visuospatial Skills
Problem Solving Skills
Communication Skills
Psychosocial Skills
In actuality, most of the tasks in all of the tracks require the joint effort of skills from more than just one of these areas, however, we have attempted to emphasize the a particular skill area in each track.
An assignment consists of one Task from each of these seven Tracks. So, every assignment has seven Tasks to be done. A person should try to at least go through an entire assignment once per day, but it would be better to do an assignment two or even three times per day, at different times, not all that much at one time. If a person cannot complete the entire assignment (i.e. one complete assignment) at one sitting, that is not a problem. The system will remember where the person left off and start them at that point the next time they login. When one whole assignment is completed the system cycles back and starts with the first task again and so on.
A person can advance on the different Tracks at different rates, they are independent of one another. Therefore, a person might move faster on a Track in their strength area but more slowly if the Track is addressing their weaker area of functioning. Our research has consistently indicated that one gets more improvement in functioning when all of the seven areas are presented together rather than just focusing on the weaker areas.